eu4 brandenburg ideas

Post category: EU4 Nation Guides Muscovy - Russia Guide 1.25 Muscovy is the meanest bad ass in the Russia and Ural region at start and you can take on literally anyone around you. So I was wondering what are the best ideas to go for to make Brandenburg as strong as possible. Do you really have to bring sexual violence into a discussion about Brandenburg? Defensive and national ideas equals +45% morale. Prussia cannot be formed unless you are Protestant and religious ideas will make that much easier not to mention 50% BROT is very useful for a hyper aggressive nation like Prussia. If you guys could lay them out in order that would be great! Brandenburg should then be in a good position to attack the Livonian Order, and either seize their territory or make them a vassal. Completing them gives you Forced March, which is super useful for chasing down broken enemy armies. i dont think that religious is needed in order to convert all your lands since a lot of northern germany gets autoconverted anyway. The way I played my Brandenburg > Prussia > Germany game, I took Diplomatic, Offensive, Religious, and then Trade for my first four idea groups. There are a bunch of different ways to play Brandenburg, so there is alot of flex in the ideas. Since the second and third idea is identical to the current Prussian Ideas its very likely that also the Prussian Ideas … A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. The monarchy emerges from Catholic Saxony in 948, with cores, bordering fellow Catholic Saxony south, Slavic Obotrites northwest, Romuva Pomerania east and the waters of the Müritz north. For admin, Religious helps with converting once the Reformation hits, while Innovative is just really helpful in general. Thanks in advance! For military, Offensive vs Defensive is really a matter of personal choice. The obvious first choice is 1. diplomatic Allows you to play the HRE game, reduces AE, gives you diplomats, WS from provinces, etc. Probably Offensive, but depending on how strong you and your enemies are, and the size of the inevitable coalition against a military Brandenburg, Defensive could be a solid choice for how infuriating it makes it to siege down your provinces. After that I don't recall, but I did get innovative and religious at some point, and defensive was my second military idea. It's hardly an underplayed or poorly known nation, but she deserves at least one good playthrough by any player. 1st choice is always Diplomatic - crucial for expansion in the HRE in managing alliances, vassals, etc. You might make a lot more money and manpower with all German cultures accepted. Ideas to take as Brandenburg to Prussia? Thanks! Oh yeah. As said, I'm dropping Quantity and getting Trade and Admin (Admin for the Militia act, which gives yet another 6% boost to Discipline, and for a 20% Production efficiency boost), so obviously it's not a strict list, and I'm sure someone could point out obvious flaws in my plan, but it's worked very well for me so far, and it seems to fit all of the chatter and theorycrafting I've heard about Brandenburg. And Prussia is a very strong nation with one of the best militaristic national ideas. Brandenburg, at its start, is a Catholic Saxon feudal monarchy located in the Northern Saxony, Mittelmark and Vorpommern areas, North Germany region of the Western Europe subcontinent. Also if I am playing a minority religion (which Protestant could be) I always get religious ideas. Hey guys, I'm pretty new to eu4 and I love the idea of creating Prussia/Germany from a small HRE nation. Brandenburg probably still has the easiest time due to their ideas kicking in at a certain point. Most players don’t play them because we see AI Mamluks die to ottomans every time. Personally, I like to expand as hard and early as possible, then spend the late-game fixing up borders, building up infrastructure, projecting trade power, etc..., so on the playthrough I'm doing I went. I chose trade for my fourth group to really help me dominate the HRE as a trade power and rake in money to support my armies, but it's really up to you. Ofc you need lands that are useless for Germany.. Those three are my top recommendations for first idea groups, and after that it's really a matter of personal choice. (Shared By Europa Universalis IV developers) This week, I will be presenting a few of the German mission trees we have been working on that will come as paid content for those who buy the expansion that will accompany the large European update planned at the end of the year. If this playthrough ends up going as well as it's started, I think I'll post some AAR stuff on it... 3/4. My goal is to expand all the way into the German region and eat the Antwerp node, and create a terrifying monster of an invincible army and ridiculous trade income. hide. Once you have all three, your Prussian armies will be invincible. EU4 Country Tag List Find below a list of all countries and country tags in Europa Universalis IV. I've taken a liking to non-Western nations recently, but Brandenburg is fun enough that I keep coming back. Offensive ideas improve your leader as well as your ability to siege and fight with a discipline bonus. Yeah, if you're going militaristic with Brandenburg, this is pretty much always the way to go. Cookies help us deliver our Services. New comments cannot be posted and votes cannot be cast. I never thought of religious or innovative ideas, but when you put it like that it sound great! See the Brandenburg and Prussia pages for strategy on starting. I think I managed to get very military point heavy and take quantity shortly after this. 3rd choice would just be whichever monarch stat you didn't grab an idea group for. Haha, perhaps this is a bit of an excessive post for a not complicated question. In general, Offensive is more suitable for direct offensive battle, while Defensive is more suitable for defensive maneuvering. Historically, Brandenburg was a quasi-independent country that later became the core of the unified German state. 8. Austria is a good choice, and Denmark, if not a rival, is another. For the ideas of American natives, see native ideas.. As a nation develops technologically, it unlocks the ability to gain additional idea groups.Investing into a full idea group can take a long time and cost several decades worth of power. Although a fairly small nation, it’s widely popular with EU4 players. Thanks in advance! You'll never beat the manpower of big Russian or Ottoman blobs (especially if you have lucky nations on), but your armies will be so OP that by the late-game, what with the Ottoman's crappy non-westernized later units and the bad Janissaries events and Russia's frequent failure to Westernize, unless there's a big ol' blob Sweden that goes militaristic, no nation will even BEGIN to compete with you in terms of quality of armies, and obviously Sweden can't hope to field armies big enough to be a threat to mighty BrandenPrussiaGermanland. Always this first since dip tech doesn't matter and you need to force vassalize Pomerania and Teutonic order asap. The new missions are a mix of historical and ahistorical (let's say, history-adjacent) for those who enjoy playing as … Then I went offensive, since I was ahead of time, and I needed more force limits and manpower for my army. Our aim with the expansion is to provide the … This morning the date rolled over to January 1st. Here's what I find helpful: Diplomatic. Having this government ensures: 1. save. It's the only time I've taken quantity, and I needed the manpower and force limits to fend off Austria and Russia at the same time. You can usually get the Ivory Coast before anyone else and then colonize the rest of Africa for a huge economy boost. Knowledge transfer is the key ingredient in Prussia staying at 100 tradition without fighting. Anywho, sorry to run long, and best of luck with Brandenburg! Religious comes in handy once the Protestant reformation strikes. Update: EU4's Emperor expansion is out now.You can read our review here.. If your late-game goals are to become the world's dominate military power and your early to mid-game didn't get you in a position to do that, then it's also worth taking the Quantity group. I need a diplomatic idea I'm pretty sure since I've gotten the other 2 but which one should I pick? Example (all depending on game circumstances): If you are planning on taking on France or Russia, infiltrating the government (from espionage) is a life saver. This project is part of the +Missions Plus+ series and adds 80 new or reworked/refactored missions for Brandenburg-Prussia. The Mark, or March, of Brandenburg was one of the primary constituent states of the Holy Roman Empire.It was created in 1157 as the Margraviate of Brandenburg by Albert the Bear, Margrave of the Northern March. you will have 100 army tradition forever and lots of other nice stuff, New comments cannot be posted and votes cannot be cast. 2nd choice either military or admin depending on which stat your ruler is stronger in. Press question mark to learn the rest of the keyboard shortcuts. If you guys could lay them out in order that would be great! With quality, offensive, absolute monarchy and your national ideas finished you sport a +55% discipline. The date rolls over to January 2nd. R5: In the upcoming 1.30 Patch/Emperor DLC Brandenburg will no longer have Prussian Ideas! Brandenburg will have to be either Protestant or Reformed to complete the Prussian Unification, which could be a very traumatic process if your country is a checkerboard of religion thanks to the Protestant Reformation. It’s also not 1821. I'm playing as Brandenburg and I have most of the territories to form Germany or Prussia. Hope this helped and good luck with your conquest! Order doesn't really matter except for dip being first and religious ideas before the reformation hits. You could also go for Economic to help out your economy a bit. https://discord.gg/mWFGtgthttps://www.twitch.tv/budgetmonk119https://www.patreon.com/BudgetMonkhttp://twitter.com/budgetmonk119 Saxony begins the game in 1444 as an elector of the Holy Roman Empire.It is a challenging nation to play, with the potential to form Prussia, Germany or become leader of a united Holy Roman Empire.. You can safely carpet siege them while keeping an eye on their troop movements/regrouping at all times. Since 1618, both Brandenburg and Prussia, then known as Brandenburg-Prussia, were ruled by Hohenzollern dukes (later "kings in Prussia"--the title "king of Prussia" was prohibited to them). It contained the future German capital Berlin. For the ideas of individual countries, see national ideas. Don't get Quality now, because its benefits are only worth it in the later on. But idea groups are flexible, and as slow-going or iffy as the early game for Brandenderp can be, if you into Prussia well they can be almost anything you want by the end. Although Espionage does make it easier to fuck with other nations... EDIT as /u/prium mentioned, Infiltrate Administration is also very good for conducting safer warfare. Administrative helps with mercenaries, and the core cost reduction is pretty nice as well. But in my current game of Europa Universalis IV (referred to as EUIV and previously written about here), it’s the start of a brand-new day in a still-brand-new century, but it’s also the end of the game. I would do your best to prepare to take as much of that land as you can if you can. Basically all of the admin idea groups (except for Expansion, which is for colonizers/Russia) are fairly decent. Everyone seems to have taken diplo ideas, which are generally great in the HRE, but I really only needed one or two allies to protect me, and all those tiny OPMs aren't worth vasalizing, so I just cored them. If you declare war with it the war leader cannot change, which can be quite useful. By using our Services or clicking I agree, you agree to our use of cookies. as the first few ones. Can someone explain the pros and cons of each? Instead it will have its own set of National Ideas. This article lists the Margraves and Electors of Brandenburg during the period of time that Brandenburg was a constituent state of the Holy Roman Empire.. Not only does it help with conversion, you also get the heresy casus belli. EU4 Nation Guides. Note that Poland will most likely have taken Königsberg (41) from the … For the region, see Prussia (region).. Prussia (German: Preußen) is one of the formable countries in Europe and can be formed by Brandenburg, the Teutonic Order, or any country with Prussian, Saxon, or Pomeranian culture (besides Germany and a unified, centralised Holy Roman Empire).It also exists in campaigns started in 1525 or later. Brandenburg starts with 6 provinces in the HRE with only 57 development. Joachim II Hector, Elector of Brandenburg, died in 1571, leaving his son John George of Brandenburg deep in debt. However, at the start of the game Mamluks start as the 2nd great power, above everyone else bar Ming, and that includes the Ottomans, and their army size is bigger than Ottomans too. Press J to jump to the feed. To max out Prussia's military ridiculousness (100 tradition, massive discipline, and ridiculous manpower) you need to make sure to get Offensive, Defensive, Innovative, and Quality. With brandenburg ideas there is not way it's required to take a single mil idea, idk why you guys are advocating for this. Diplomatic gives you an extra Diplomat and a few other ideas that really help with early expansion like claim fabrication speed, reduced aggressive expansion impact, and the ability to nullify Royal Marriages at the drop of the hat for a single prestige point after completing the ideas. Press question mark to learn the rest of the keyboard shortcuts. This is certainly a huge gamble if you can't keep the Hansa under control so be sure to knock them around a little bit early and it sets you up for an easy Prussia or Germany. Well technically today is March 11th. Europa Universalis IV. -- https://gleam.io/RYJq7/emperor-contestThe first nation guide for 1.30 patch! I like to go Diplomatic first, and then situation-appropriate combinations of offensive, defensive, quality, religious. 5/6/7. Press J to jump to the feed. Once Brandenburg has a sufficiently diplomatic king (Diplomacy 7), declare yourself Prussia. Prussia is a powerful military state with … I have played Brandenburg few times, but I just cant decide which idea groups are the best( besides offensive). The CB against heretics is also a great excuse to war with your neighbours. Note that Poland will most likely have taken Königsberg (41) from the Teutonic Order so it is a good idea to ally Poland's rivals to … share. Innovativeness and why Innovative ideas are the best in the game By Lazyboy007 IDEAS -1% Prestige decay:-1% Prestige decay is a rather average start to Read More » December 17, 2019 Mamluks are one of the more overlooked nations in EU4. Religious gives some solid bonuses, but lately I just haven't found them to be necessary unless I'm mass converting Sunnis, and the Better Relations Over Time has been nerfed. report. I have got quantity and economic ideas already and I wanna know what the next ideas that I should take. You should definitely get Innovative somewhere down the line because its ideas are just too good to pass up. Hey guys, I'm pretty new to eu4 and I love the idea of creating Prussia/Germany from a small HRE nation. I play Brandenburg a lot. There are… If I don't intend to become Emperor I will skip Diplo, pick up Innovative first, Exploration next, and then focus on my military and small diplo-annexes in northern HRE. For military idea groups, complete the collection of Offensive, Defensive, and Quality. So I was wondering what are the best ideas to go for to make Brandenburg as strong as possible. Offensive, Defensive, Diplomatic, and innovative i think it is? IMO the only diplomatic idea group other than Diplomatic would be Trade, as colonization as a German state is rather iffy, and you don't really need a navy. You got a 50% manpower modifier, 30% infantry combat ability, and with the war collage you don't lose military tradition. Original Story: We’re now on the home stretch - EU4’s next expansion, Emperor, is on the horizon, and the development team have done their customary Patch Notes post so you can see specifically what changes are coming to the game in both the free 1.30 ‘Austria’ update, as well … I personally hate wasting claims. Diplomatic > Religious > [Form Prussia] > Offensive > [Form Germany] > Innovative (I don't like taking it this early, but I'd had a couple AWFUL military monarchs in a row and couldn't support another military idea group), and will be following that up with Trade, Administrative, Quality, and Quantity, in some yet unknown order. Being able to quickly convert your provinces from Catholic to Protestant helps a lot, and depending on the religions of your neighbors, you may need the bonuses to convert conquered land. At this point, Brandenburg should have a very low aggressive expansion rating in central Europe, which opens options to change allies. Also, just a tip for forming Germany, when you actually decide to form the country it gives you a bunch of claims on the land that comprises the German region. Prussia is an ideal candidate for forming Germany because of their militant ideas and government. Whatever fits best for the late-game. Since it finds itself in a central location in the HRE, Saxony can expand easily by picking off smaller nations. Religious. Welcome to another EU4 Dev Diary. I kinda like colonizing as Brandenburg. A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. Emperor Giveaway!! Economic is self-explanatory. Plus when you eat the Lithuania Poland and Russia this will double the chance of the agricultural revolution base tax event. Enjoy raping everyone around you. Any order of Innovative, Quality, or Quantity. Innovative. The main reason is that forming Prussia from Brandenburg is a natural progression in game. Starting as Brandenburg []. Form Prussia as soon as possible. What you also take will depend on what else you want to do. I did trade first, so I could make more money to field a larger army. 4 comments. −0.075 Monthly autonomy change 4. John George instituted the Grain Tax to deal with the debts but it drove part of the peasantry into dependence on the nobility that was exempt from taxation.

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